Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Monday, July 4, 2011

Masks




Sorry it isn't much, trying to get back into the Eclipse Mojo, now that Tafe is finally over.

I wasn't too sure what to draw but i remember talking about masks, each mask has a different mood to it, just idea's at the moment.

Sunday, June 12, 2011

Sol Creature Concepts

Ok! and here are the missing Sol Creatures now following the lune ones,
there still is two more lune concepts missing but i think i may take a break from concepting and finnish the Naramer level instead.

hope you enjoy :)
-(all names are temp names)


This is the Sun Llama (obviously it doesn't resemble a Llama that much, but that's kinda the idea of the game. It holds a Corona Lens in a mounting on it's back, these (and also gold) were a gift from Sol to his followers on the creation of the Temple of Day, just as Lune gifted her stone guns to her followers.

These Corona Lenses can be used in many ways and are quite frequent throughout out the game (see H'Rika) but they are mainly used to store the sun's light, the Sun Llama uses it to fire magnified solar beams the deal burn damage on inpact




Harvester Bird
Harvester Birds are native to Ilamenta Jungle, they are a terrifying creature and widely feared throughout the Eclipse world, they are approximately 5-6 foot tall with blood red rectangular feathers covering their huge wings, they have a heavily reinforced serrated beak with a large point at the tip.
These are used to forcefuly puncture a victim's rib cage in order to harvest the organs (which are the most nutrient rich part)

this drawing is also where i decided i was spending too long on concepts so you'll have to deal with a rough sketch :P


This is Sol's Final Creature, the Goliath, it is a huge beast measuring around 8 - 10 feet tall, the rupture in it's back pours out fire, it carries a large crude sword, that burns from being integrated with a Corona Lens.
the Goliath has the passive ability to slam it's heavy sword into the ground causing a ground breaking fire nova that deals damage top enemies near by.

the Goliath also bears the sacred mark of Sol and is revered among Sol's kingdom

And also, i'm planning to adorn it more, alot more, maybe some rough gold armour or bones or pelts or something, i'd like your input ^^

-Michelle

Thursday, June 9, 2011

Lune Creatures. my hands hurt

So after writing the list of creatures for ingame, i noticed most of my proposed creatures were just ideas rather than concepts.
So I decided to rush a whole load of concepts really quickly (today) and this is what i have come up with:

-All names are only Temp names-


Stone Beetle, taking the Lune tradition of a stone carapace to an extreme with it's heavy armour shell, this creature fires a pale beam of cold that slows the enemy and does small damage
the face is meant to resemble a traffic light slightly to fit in with the city feel



Pale Hound, walks on all fours usually but can rear up for a small duration, i guess you could consider it a Lune equivilent of the Ji-Gumo.

Originating from Alluvion, the Pale Hound species are agile hunters, they can run at very fast speeds and use their relatively small wings to lift off for short times in order to leap or to jump after a flying target
the Adult Pale Hound is obiously much better at this, with it's fully developed wings



Adult Pale Hound




Stalk Gunner
an Ancient Nightmind, it has been through many years of conflict and has become partially ethereal, using parts of it's shadow to replace it's missing pieces

it is lumbering and slow moving but deals huge damage in melee combat, by swinging it's huge stone rifle, it also will from time to time fire large explosive volleys towards tagets

so it's our first melee and ranged unit that randomly decides which one to do on the fly


more soon!
-Michelle

Wednesday, May 25, 2011

Pillars/Towers



Pillars/Towers for Naramer, trying to aim for the kind of dangerous and ancient looking ones.

Tree/Plants



A variety of the glow plant/tree.

Tuesday, May 24, 2011

More Objects


1. Was thinking this for a light source, the circular orbs grow which can be plucked to provide lighting, but only for a certain amount of time as it isn't connected to its life source. Almost like a flash light needing batteries.

2. I got this idea from a fatality in Mortal Kombat where big bone hands grab the victim and pin them to the ground crushing them to death.
The orb is an artefact placed upon a stone henge with four stone pikes on the sides, when the orb is picked up the stone pikes latch down onto the orb with the hands of the person trying to take it, they absorb life force of the victim which goes into the orb, once done it releases the victim.

3. I was thinking for the mask, when placed upon someone's face it takes control off them, not sure about it but it was an idea that popped into my head.

4. This branch tree has vines that look like any other vine, but when walked through them they attach like glue and begin to let out a poison that slowly consumes the victim, almost like a jelly fish.

Penguin Update

So i changed the color of the penguin to match its environment.

Environment Objects.

Just some rough concepts of envionmental onjects, most are for the salt lands but if some suit a different area then its all good.



Stream and waterfall.




Plants and Tree's



Entrances.





Huts



Fire/Place

Wednesday, May 18, 2011

Creature Update


I know it's not much of an update, but been having a bit of trouble with other stuff so been struggling to keep up to date with things.
Anyway, i'm focussing more on this critter at the moment, i haven't done much just incase there's any changes wanted to be made on it, but i'm liking the way its turning out.
Suggestions?

I also need a name for this cute little guy 8D.

Also been working on some outer envionment stuff, mainly the salt lands, haven't got anything to show at the moment but hopefulling during the week i can get something posted up.

Thursday, April 28, 2011

Creature Concepts



Two creatures that I came up with. They are still being worked on and I will give them names soon.

Creature Concepts

Liam Davis.







Still working on these creatures and coming up with bio's and names.

Monday, April 25, 2011

Sarohnia Construct

Most likely Sarohnia's most powerful defense against the marauding oracles, the Construct is an artificially animated structure of stone, shell and a small amount of metal. fueled by a tiny spinning ether core, the Sarohnia Construct defends Sarohnia and the Shell Tower by firing bolts of raw mana, or merely crushing them underfoot.

basically its a stone structure made by Gambaro, the Neutral Oracle that walks around on its four legs, its "head" is a empty shell of a large Shellback, green metal bands are armour and they display constellations
the design frequently shows the downward spiral symbol (the glyph for ether)

Wednesday, April 20, 2011

2D & 3D Work

SO!
here are a few of the things i have been working on lately, many many more underway ;)

here is Gaan, the Player's familiar during the campaign, he helps out from level to level and in the beginning teaching you various things (will be explained in the story) Gaan is found in a holding cell in an an ether sprite village, after the player helps him to escape, he helps the player with their mission and then teaches them the "home portal" spell and they both escape to swamp temple.

Gaan has the Teleportation symbol carved into his head, this (and hundreds of years of practice) allows him to teleport instantly to any location, so during the campaign, Gaan will apparate into existence near the player and discuss the situation at various points, also giving quests and occasionally helping out.


Gaan is a bipedal mainly blue creature with odd shaped eyes, he does bare the teleport glyph on his head,

one of my ideas is adorning him with trophies and materials from his travels, like how the left design he has a decorative rope tied to his ears, this is actually a typical design from Soltera, the Sol capital (he can go wherever he wishes and steal things) i was thinking i might make him allot more adorned




High Oracle Gurajo
overseer of Sol's Bloodmist Island Temple

Only playable from multilayer, not single player.
he is a Sub Boss for the Lune campaign
(he does have arms, they are just little and under his sleeves)




Model Work

My Goat-Like Creature taking form, finished the head and basic body, now to add some further detail





My Exploding Abscess Creature :P
Looking Nice/Gross!




SO thats that!

current projects also are:
the 3D Level: Saltlands
the 3D Level: Outskirts of Neccunopolis
the 3D Level: Soltera
Design: Lune's Chosen Child
Design: Sol's Chosen Child
Storyline & Game Progression


First two chapters of the story will be up very soon i hope
Keep Posted!

Saturday, April 9, 2011

Creature update.


Updated version of my previous creature. I've based it more off an Eel this time as I like the idea of it could possibly swim. I've given it a couple of patterns around it's body since it looked a little too plain.
I changed the jaw around so now it's inside the shell and when it eats something it will either use its tongue or hands to insert it into the mouth and just swallow it whole, it can also bite with it's upper jaw by slamming it's head into the victim, while the shell protects it's head from any danger that might strike from above. I made the arms all bone much like an armor sort of thing, it has arms which sits inside the bone, along with two fingers on each hand. Now to explain the bone shell around it, I customized it around from my original concept of the head and thought I'd make it protection of the creature. So inside all the bone is a squiggly snake eel thing 8D.

Tuesday, March 29, 2011

Sol Creature Concept




Not finished yet but my arm is really cramping today so thought i'd just post the most work out of the concepts i've drawn.
I was thinking along the line of this being to be of the insect nature, as you can see i was going for a butterfly and pray mantis look.
I'm still hesitating to add more features but this is what i got for her so far.
Thoughts?

Monday, March 28, 2011

Creature Concept

Quick creature that I came up with, I rushed to draw it since I'd thought about it for a moment and didn't want to forget it. I will think of a name for it and it's history as soon as I think of one lol. I got reference from a wolf and a cobra to keep it in my head of what it was. I did have reference to a Minotaur for the upper body but kind of stuck it to the arms and changed the body to more of a snake.

Sunday, March 27, 2011

Sol Creature Designs

Here are some Sol designs i have come up with,

The first is this mammal-like.. thing :P
it's quite a low level creature and will be available at approximately level 3-4
it'd natural habitat is around the cooler edges of the H'Rika Desert region, it lives in small communities underground, illuminated by the large luminescent bulb protruding from its back, this bulb is filled with an unstable liquid fire that is used for illumination and also intimidation, if the creature is intimidated it can swell the bulb making it shine brighter.
although from time to time, they can swell too much and explode in a powerful blast, is it has been known to happen that when an intruder attacks a colony, the resulting explosion can destroy entire islands




And secondly is a higher level Sol creation, this creature lives alone wandering scorched mountainous regions, it is feared by many and is known by its horrifying call.
it burns the ground as it walks, ever pushing forward Sol's territory, the vertical halo of fire located on it's head is a direct representation of the sun's corona, it can fire a powerful fire arc that ignites everything in it touches leaving embers


more to come!

Thursday, March 17, 2011

Creature Concept 1




I call this badass Sabertooth, it has extremely fast agility when trying to catch its prey, often head butting with its skull a number of times until the prey can't handle anymore and just collapses from the pain, that or a sneak attack, where Sabertooth will use its massive two main teeth to bite into the prey's throat and crush it, causing it to suffocate.
Its razor sharp claws allow the sabertooth to latch onto prey being difficult for it to escape.

This creature will be found in wasteland or dry areas, resting on top of a high rock, or hiding in between rocks/cracks ready to strike a passing meal. Appearance consists of most of its body being skin which is a dark colour, only fur that’s on it is its belly area. The face is hidden by a skull that has fused with it making it completely hidden and covered, the black eyes act as protectors for the Sabertooth’s eyes from the sun, could say there like sunglasses. No one has actually seen what the sabertooth’s face looks like, so there’s a possibility that it doesn’t have a face at all.
The spikes located on the Sabertooth’s head and body are also made of bone but come out a dark colour from its skin melting onto it as they grow out, myths say they describe the Sabertooth’s age.

No one knows for sure if this creature is dead or alive, it doesn’t have a tongue so it can't taste what it eats but yet, it still does and it can survive out in extremely hot weather without water.

Monday, March 14, 2011

Landscapes

Ok!
here are the new Landscapes ideas i have come up with
just basic ideas with a list of possible objects and directions

and some illustrations to go with

SOL: Bloodmist Jungle
-jungle island of lush greens and turquoise with vivid red tints
-plants and fruits are coloured red - resemble egg sacs, ovums
-trees have veins that bleed when cut
-sky is a vivd red with a orange-yellow sun
-leaves and grass look stained with blood at the base
-very very overgrown
-large blood sucking parasites

LUNE: Ice Plains
-frozen wasteland
-faintly lit rim of light around the horizon
-land is a huge thin sheet of ice, partially see-through at some points where the snow has been blown away
-thin spirally trees with icicles hanging off
-igloos? polygonal ones - jagged, uneven and rigid - made from the same ice sheets to match the environment
-some sheets of ice have been stacked up ontop to form jagged cliffs
-cloudless sky, stars and an illuminating moon
-ether sprites wear inuit jackets?

LUNE: Necunopolis
-stone city scape
-very dark
-dark rough metals
-blue window lights
-shelled worm train - traho
-ether sprites live in trash cans or dumpsters
-humanoid papers, pillows?
-traffic lights = whilted plants
-sewers? under passages you can access?

NEUTRAL: Saltland
-salted dead land
-white and pale colours
-little islands
-salt falling from the broken islands
-little lake on one of the larger fragments with decaying jetty and boat
-a few huts
-bones
-little reeds and hardy plants
-occasional small dead twisted trees
-pale green sky


NEW NAMES ARE TO COME

thinking of placing the ether king on the saltland:?

Bloodmist Jungle


Ice Plains

New Concepts!

New Creatures and Characters:

here are some Concepts i have been developing.
more to come soon :)

New Lune Creatures:
this creature is based off a humanoid-fox idea the gauge-eye is a temperature gauge and the tanks it is attached to are liquid nitrogen.
plumes of frost fall from it's tail and crest


this is based off a cat, the six legs and four eyes are exaggerations of cat's high senses, and the legs for it's nimble and flexible nature. it is very dark to emphasize its stalking ability



Eclipse is going in the way of a full storyline with interactable characters, so here is the first character concept

this is the [self-proclaimed] Ether Sprite King.
he is just a normal ether sprite that wears a dead oracle's hat and bracelet, he talks big and claims to be king because he says he killed the oracle and took it's powers(which isn't true) and is now worshiped as an oracle himself.

thinking of placing him early on in a tutorial level or something, on a non-oracle island

landscapes are next!