Showing posts with label Enviroment. Show all posts
Showing posts with label Enviroment. Show all posts

Thursday, June 16, 2011

Kuru

So i have done some work on the Kuru landscape lately, it was looking a bit bare so i have just been livening it up, also reinforcing the pale white-green-pale brown colour scheme i had in mind, wasnt really coming through enough i think.
so yeah!

ignore the occasional sharp shadows,they don't appear in game ;)




As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.




Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence

(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.




The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..

in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)



Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)

-Michelle

Tuesday, May 31, 2011

Glow Tree



I don't know why but i really don't feel like the texture is right, but i thought i'd better post it just to see what you all think about it before changing it.
I've only done the tree itself for now, currently doing the bulbs.

Edit: Also need to do the hole.

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Wednesday, May 25, 2011

Sol grass.



Some grass for the Sol environment. Also working on a glow tree as i write this post.

Pillars/Towers



Pillars/Towers for Naramer, trying to aim for the kind of dangerous and ancient looking ones.

Tree/Plants



A variety of the glow plant/tree.

Tuesday, May 24, 2011

More Objects


1. Was thinking this for a light source, the circular orbs grow which can be plucked to provide lighting, but only for a certain amount of time as it isn't connected to its life source. Almost like a flash light needing batteries.

2. I got this idea from a fatality in Mortal Kombat where big bone hands grab the victim and pin them to the ground crushing them to death.
The orb is an artefact placed upon a stone henge with four stone pikes on the sides, when the orb is picked up the stone pikes latch down onto the orb with the hands of the person trying to take it, they absorb life force of the victim which goes into the orb, once done it releases the victim.

3. I was thinking for the mask, when placed upon someone's face it takes control off them, not sure about it but it was an idea that popped into my head.

4. This branch tree has vines that look like any other vine, but when walked through them they attach like glue and begin to let out a poison that slowly consumes the victim, almost like a jelly fish.

Carriage.

Started to make a carriage but i forgot which area it was for.


Environment Objects.

Just some rough concepts of envionmental onjects, most are for the salt lands but if some suit a different area then its all good.



Stream and waterfall.




Plants and Tree's



Entrances.





Huts



Fire/Place

Monday, May 9, 2011

Saltlands so far

Ether Sprite Village coming together in the Saltlands*

let me know what yo think-
colours?
designs?
style?
anything missing?


more to come!

Friday, April 29, 2011

Salt Village Progress :D

The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.


Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Thursday, April 28, 2011

Environment Objects (Vase)

Liam Davis.


Made a variety of different sizes and colours so that we didn't just have one and used that one for the whole game.

Monday, March 14, 2011

Landscapes

Ok!
here are the new Landscapes ideas i have come up with
just basic ideas with a list of possible objects and directions

and some illustrations to go with

SOL: Bloodmist Jungle
-jungle island of lush greens and turquoise with vivid red tints
-plants and fruits are coloured red - resemble egg sacs, ovums
-trees have veins that bleed when cut
-sky is a vivd red with a orange-yellow sun
-leaves and grass look stained with blood at the base
-very very overgrown
-large blood sucking parasites

LUNE: Ice Plains
-frozen wasteland
-faintly lit rim of light around the horizon
-land is a huge thin sheet of ice, partially see-through at some points where the snow has been blown away
-thin spirally trees with icicles hanging off
-igloos? polygonal ones - jagged, uneven and rigid - made from the same ice sheets to match the environment
-some sheets of ice have been stacked up ontop to form jagged cliffs
-cloudless sky, stars and an illuminating moon
-ether sprites wear inuit jackets?

LUNE: Necunopolis
-stone city scape
-very dark
-dark rough metals
-blue window lights
-shelled worm train - traho
-ether sprites live in trash cans or dumpsters
-humanoid papers, pillows?
-traffic lights = whilted plants
-sewers? under passages you can access?

NEUTRAL: Saltland
-salted dead land
-white and pale colours
-little islands
-salt falling from the broken islands
-little lake on one of the larger fragments with decaying jetty and boat
-a few huts
-bones
-little reeds and hardy plants
-occasional small dead twisted trees
-pale green sky


NEW NAMES ARE TO COME

thinking of placing the ether king on the saltland:?

Bloodmist Jungle


Ice Plains