Showing posts with label Neutral. Show all posts
Showing posts with label Neutral. Show all posts

Thursday, June 16, 2011

Kuru

So i have done some work on the Kuru landscape lately, it was looking a bit bare so i have just been livening it up, also reinforcing the pale white-green-pale brown colour scheme i had in mind, wasnt really coming through enough i think.
so yeah!

ignore the occasional sharp shadows,they don't appear in game ;)




As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.




Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence

(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.




The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..

in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)



Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)

-Michelle

Tuesday, May 31, 2011

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Monday, May 9, 2011

Saltlands so far

Ether Sprite Village coming together in the Saltlands*

let me know what yo think-
colours?
designs?
style?
anything missing?


more to come!

Friday, April 29, 2011

Salt Village Progress :D

The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.


Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Monday, April 25, 2011

Sarohnia Construct

Most likely Sarohnia's most powerful defense against the marauding oracles, the Construct is an artificially animated structure of stone, shell and a small amount of metal. fueled by a tiny spinning ether core, the Sarohnia Construct defends Sarohnia and the Shell Tower by firing bolts of raw mana, or merely crushing them underfoot.

basically its a stone structure made by Gambaro, the Neutral Oracle that walks around on its four legs, its "head" is a empty shell of a large Shellback, green metal bands are armour and they display constellations
the design frequently shows the downward spiral symbol (the glyph for ether)

Saturday, April 9, 2011

Creature update.


Updated version of my previous creature. I've based it more off an Eel this time as I like the idea of it could possibly swim. I've given it a couple of patterns around it's body since it looked a little too plain.
I changed the jaw around so now it's inside the shell and when it eats something it will either use its tongue or hands to insert it into the mouth and just swallow it whole, it can also bite with it's upper jaw by slamming it's head into the victim, while the shell protects it's head from any danger that might strike from above. I made the arms all bone much like an armor sort of thing, it has arms which sits inside the bone, along with two fingers on each hand. Now to explain the bone shell around it, I customized it around from my original concept of the head and thought I'd make it protection of the creature. So inside all the bone is a squiggly snake eel thing 8D.

Monday, March 28, 2011

Creature Concept

Quick creature that I came up with, I rushed to draw it since I'd thought about it for a moment and didn't want to forget it. I will think of a name for it and it's history as soon as I think of one lol. I got reference from a wolf and a cobra to keep it in my head of what it was. I did have reference to a Minotaur for the upper body but kind of stuck it to the arms and changed the body to more of a snake.