Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Friday, April 29, 2011

Salt Village Progress :D

The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.


Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Thursday, April 28, 2011

Creature Concepts



Two creatures that I came up with. They are still being worked on and I will give them names soon.

Creature Concepts

Liam Davis.







Still working on these creatures and coming up with bio's and names.

Wednesday, April 20, 2011

2D & 3D Work

SO!
here are a few of the things i have been working on lately, many many more underway ;)

here is Gaan, the Player's familiar during the campaign, he helps out from level to level and in the beginning teaching you various things (will be explained in the story) Gaan is found in a holding cell in an an ether sprite village, after the player helps him to escape, he helps the player with their mission and then teaches them the "home portal" spell and they both escape to swamp temple.

Gaan has the Teleportation symbol carved into his head, this (and hundreds of years of practice) allows him to teleport instantly to any location, so during the campaign, Gaan will apparate into existence near the player and discuss the situation at various points, also giving quests and occasionally helping out.


Gaan is a bipedal mainly blue creature with odd shaped eyes, he does bare the teleport glyph on his head,

one of my ideas is adorning him with trophies and materials from his travels, like how the left design he has a decorative rope tied to his ears, this is actually a typical design from Soltera, the Sol capital (he can go wherever he wishes and steal things) i was thinking i might make him allot more adorned




High Oracle Gurajo
overseer of Sol's Bloodmist Island Temple

Only playable from multilayer, not single player.
he is a Sub Boss for the Lune campaign
(he does have arms, they are just little and under his sleeves)




Model Work

My Goat-Like Creature taking form, finished the head and basic body, now to add some further detail





My Exploding Abscess Creature :P
Looking Nice/Gross!




SO thats that!

current projects also are:
the 3D Level: Saltlands
the 3D Level: Outskirts of Neccunopolis
the 3D Level: Soltera
Design: Lune's Chosen Child
Design: Sol's Chosen Child
Storyline & Game Progression


First two chapters of the story will be up very soon i hope
Keep Posted!

Tuesday, March 29, 2011

Sol Creature Concept




Not finished yet but my arm is really cramping today so thought i'd just post the most work out of the concepts i've drawn.
I was thinking along the line of this being to be of the insect nature, as you can see i was going for a butterfly and pray mantis look.
I'm still hesitating to add more features but this is what i got for her so far.
Thoughts?

Thursday, March 17, 2011

Creature Concept 1




I call this badass Sabertooth, it has extremely fast agility when trying to catch its prey, often head butting with its skull a number of times until the prey can't handle anymore and just collapses from the pain, that or a sneak attack, where Sabertooth will use its massive two main teeth to bite into the prey's throat and crush it, causing it to suffocate.
Its razor sharp claws allow the sabertooth to latch onto prey being difficult for it to escape.

This creature will be found in wasteland or dry areas, resting on top of a high rock, or hiding in between rocks/cracks ready to strike a passing meal. Appearance consists of most of its body being skin which is a dark colour, only fur that’s on it is its belly area. The face is hidden by a skull that has fused with it making it completely hidden and covered, the black eyes act as protectors for the Sabertooth’s eyes from the sun, could say there like sunglasses. No one has actually seen what the sabertooth’s face looks like, so there’s a possibility that it doesn’t have a face at all.
The spikes located on the Sabertooth’s head and body are also made of bone but come out a dark colour from its skin melting onto it as they grow out, myths say they describe the Sabertooth’s age.

No one knows for sure if this creature is dead or alive, it doesn’t have a tongue so it can't taste what it eats but yet, it still does and it can survive out in extremely hot weather without water.

Monday, March 14, 2011

New Concepts!

New Creatures and Characters:

here are some Concepts i have been developing.
more to come soon :)

New Lune Creatures:
this creature is based off a humanoid-fox idea the gauge-eye is a temperature gauge and the tanks it is attached to are liquid nitrogen.
plumes of frost fall from it's tail and crest


this is based off a cat, the six legs and four eyes are exaggerations of cat's high senses, and the legs for it's nimble and flexible nature. it is very dark to emphasize its stalking ability



Eclipse is going in the way of a full storyline with interactable characters, so here is the first character concept

this is the [self-proclaimed] Ether Sprite King.
he is just a normal ether sprite that wears a dead oracle's hat and bracelet, he talks big and claims to be king because he says he killed the oracle and took it's powers(which isn't true) and is now worshiped as an oracle himself.

thinking of placing him early on in a tutorial level or something, on a non-oracle island

landscapes are next!