Showing posts with label Model. Show all posts
Showing posts with label Model. Show all posts

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Wednesday, May 25, 2011

Cacti Shroom


Had a bit of an error with modeling the shrooms. I started modeling the wrong one lol, had the idea in my head to do the glowing one but I intended to do the Cacti one, so it doesn't look like much.

Here is the glowing one just for show.
I put the rocks there just to get an idea where to place different shrooms. Trying different textures for the glow ones. Putting this one to the side for now.



All work in progress so they look a little funky but hope to get them to look more pretty in the next post.

Tuesday, May 24, 2011

Carriage.

Started to make a carriage but i forgot which area it was for.


Wednesday, May 18, 2011

Land Object


Just been workin on a Totem maybe for an object, I forgot I had it so I thought I'll work on it and see what I come up with. (WIP)