Hey Everyone :)
Im Michelle, The Project Manager and Games Designer for Eclipse: Children of Exile.
and also the Head of Entropic Entertainment.
I Just wanted to Invite everyone who is interested in the progress of Eclipse - Children of Exile and all of our future projects, to come and join our new site :)
The games progress is moving on in forum format, so Please, become a member, take a look, comment as you please and enjoy :) your support would be greatly appreciated.
So here are the links;
The Forums
and
The Main Site
i look forward to hearing from you all :)
Thank You
-Michelle
Showing posts with label Michelle. Show all posts
Showing posts with label Michelle. Show all posts
Friday, July 29, 2011
Thursday, June 16, 2011
Kuru
So i have done some work on the Kuru landscape lately, it was looking a bit bare so i have just been livening it up, also reinforcing the pale white-green-pale brown colour scheme i had in mind, wasnt really coming through enough i think.
so yeah!
ignore the occasional sharp shadows,they don't appear in game ;)


As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.


Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence
(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.


The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..
in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)

Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)
-Michelle
so yeah!
ignore the occasional sharp shadows,they don't appear in game ;)


As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.


Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence
(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.


The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..
in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)

Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)
-Michelle
Sunday, June 12, 2011
Sol Creature Concepts
Ok! and here are the missing Sol Creatures now following the lune ones,
there still is two more lune concepts missing but i think i may take a break from concepting and finnish the Naramer level instead.
hope you enjoy :)
-(all names are temp names)

This is the Sun Llama (obviously it doesn't resemble a Llama that much, but that's kinda the idea of the game. It holds a Corona Lens in a mounting on it's back, these (and also gold) were a gift from Sol to his followers on the creation of the Temple of Day, just as Lune gifted her stone guns to her followers.
These Corona Lenses can be used in many ways and are quite frequent throughout out the game (see H'Rika) but they are mainly used to store the sun's light, the Sun Llama uses it to fire magnified solar beams the deal burn damage on inpact

Harvester Bird
Harvester Birds are native to Ilamenta Jungle, they are a terrifying creature and widely feared throughout the Eclipse world, they are approximately 5-6 foot tall with blood red rectangular feathers covering their huge wings, they have a heavily reinforced serrated beak with a large point at the tip.
These are used to forcefuly puncture a victim's rib cage in order to harvest the organs (which are the most nutrient rich part)
this drawing is also where i decided i was spending too long on concepts so you'll have to deal with a rough sketch :P

This is Sol's Final Creature, the Goliath, it is a huge beast measuring around 8 - 10 feet tall, the rupture in it's back pours out fire, it carries a large crude sword, that burns from being integrated with a Corona Lens.
the Goliath has the passive ability to slam it's heavy sword into the ground causing a ground breaking fire nova that deals damage top enemies near by.
the Goliath also bears the sacred mark of Sol and is revered among Sol's kingdom
And also, i'm planning to adorn it more, alot more, maybe some rough gold armour or bones or pelts or something, i'd like your input ^^
-Michelle
there still is two more lune concepts missing but i think i may take a break from concepting and finnish the Naramer level instead.
hope you enjoy :)
-(all names are temp names)

This is the Sun Llama (obviously it doesn't resemble a Llama that much, but that's kinda the idea of the game. It holds a Corona Lens in a mounting on it's back, these (and also gold) were a gift from Sol to his followers on the creation of the Temple of Day, just as Lune gifted her stone guns to her followers.
These Corona Lenses can be used in many ways and are quite frequent throughout out the game (see H'Rika) but they are mainly used to store the sun's light, the Sun Llama uses it to fire magnified solar beams the deal burn damage on inpact

Harvester Bird
Harvester Birds are native to Ilamenta Jungle, they are a terrifying creature and widely feared throughout the Eclipse world, they are approximately 5-6 foot tall with blood red rectangular feathers covering their huge wings, they have a heavily reinforced serrated beak with a large point at the tip.
These are used to forcefuly puncture a victim's rib cage in order to harvest the organs (which are the most nutrient rich part)
this drawing is also where i decided i was spending too long on concepts so you'll have to deal with a rough sketch :P

This is Sol's Final Creature, the Goliath, it is a huge beast measuring around 8 - 10 feet tall, the rupture in it's back pours out fire, it carries a large crude sword, that burns from being integrated with a Corona Lens.
the Goliath has the passive ability to slam it's heavy sword into the ground causing a ground breaking fire nova that deals damage top enemies near by.
the Goliath also bears the sacred mark of Sol and is revered among Sol's kingdom
And also, i'm planning to adorn it more, alot more, maybe some rough gold armour or bones or pelts or something, i'd like your input ^^
-Michelle
Thursday, June 9, 2011
Lune Creatures. my hands hurt
So after writing the list of creatures for ingame, i noticed most of my proposed creatures were just ideas rather than concepts.
So I decided to rush a whole load of concepts really quickly (today) and this is what i have come up with:
-All names are only Temp names-

Stone Beetle, taking the Lune tradition of a stone carapace to an extreme with it's heavy armour shell, this creature fires a pale beam of cold that slows the enemy and does small damage
the face is meant to resemble a traffic light slightly to fit in with the city feel

Pale Hound, walks on all fours usually but can rear up for a small duration, i guess you could consider it a Lune equivilent of the Ji-Gumo.
Originating from Alluvion, the Pale Hound species are agile hunters, they can run at very fast speeds and use their relatively small wings to lift off for short times in order to leap or to jump after a flying target
the Adult Pale Hound is obiously much better at this, with it's fully developed wings

Adult Pale Hound

Stalk Gunner
an Ancient Nightmind, it has been through many years of conflict and has become partially ethereal, using parts of it's shadow to replace it's missing pieces
it is lumbering and slow moving but deals huge damage in melee combat, by swinging it's huge stone rifle, it also will from time to time fire large explosive volleys towards tagets
so it's our first melee and ranged unit that randomly decides which one to do on the fly
more soon!
-Michelle
So I decided to rush a whole load of concepts really quickly (today) and this is what i have come up with:
-All names are only Temp names-

Stone Beetle, taking the Lune tradition of a stone carapace to an extreme with it's heavy armour shell, this creature fires a pale beam of cold that slows the enemy and does small damage
the face is meant to resemble a traffic light slightly to fit in with the city feel

Pale Hound, walks on all fours usually but can rear up for a small duration, i guess you could consider it a Lune equivilent of the Ji-Gumo.
Originating from Alluvion, the Pale Hound species are agile hunters, they can run at very fast speeds and use their relatively small wings to lift off for short times in order to leap or to jump after a flying target
the Adult Pale Hound is obiously much better at this, with it's fully developed wings

Adult Pale Hound

Stalk Gunner
an Ancient Nightmind, it has been through many years of conflict and has become partially ethereal, using parts of it's shadow to replace it's missing pieces
it is lumbering and slow moving but deals huge damage in melee combat, by swinging it's huge stone rifle, it also will from time to time fire large explosive volleys towards tagets
so it's our first melee and ranged unit that randomly decides which one to do on the fly
more soon!
-Michelle
Tuesday, May 31, 2011
Various Updates
Ok Guys! here comes Michelle's progress dump
I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:
Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion
these are the names now
next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects



Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.


and the WIP Ether Sprite King, sporting a standard ether sprite texture

now here is some WIP pieces:
Naramer (3rd level)



there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^
I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:
Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion
these are the names now
next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects



Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.
and the WIP Ether Sprite King, sporting a standard ether sprite texture
now here is some WIP pieces:
Naramer (3rd level)



there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^
Monday, May 23, 2011
Meeting Follow-up and Technical Updates
Hello all,
I think we were all very pleased with the outcome of our first get-together on Sunday! Many ideas were shared, much coffee was consumed and cognitive cogwheels were spinning.
Meetings are to become fortnightly.
A de-briefing will be up on the (new and awesome) forum soon, to help us elaborate on some of the ideas that were shared.
Technical Updates:
Our new forum is obviously up and running - much kudos to Liam Amos for his efforts! It is already proving very useful in centralising our communications.
I am working on getting a version control system (VCS) up and running - this will help us greatly with remote collaboration and consolidation. I have provisioned a server and am currently working on the setting up of our VCS.
Company finances and legalities are being looked into.
Much progress is already being made! I am looking forward to more!
Kindest regards-
Jeremy
Tuesday, May 17, 2011
Lune Spell Sheets
And now Here are the new Lune Spell Sheets ^^
feel free to click on them and let me know what you think as always,
-new names
-effects
-methods
-ideas
-or whatever!
LunarBlast

Shadow Stride

Abyss Stone (will look completely different)

Night Shot

Night's Guard

Edge of Ethereal
feel free to click on them and let me know what you think as always,
-new names
-effects
-methods
-ideas
-or whatever!
LunarBlast

Shadow Stride

Abyss Stone (will look completely different)

Night Shot

Night's Guard

Edge of Ethereal
Friday, May 13, 2011
New Additions to the Eclipse Team!
It is my pleasure to welcome our newest members to the Eclipse team!
Jordan Eyres and Jeremy Randal
both are highly recomended programmers that along with Liam Amos will be making up our programming team :)
also jeremy can make music i hear so that will deffinately be handy
i personally know jordan eyres kicks virtual ass
and i have heard great things about jeremy
i look forward to working with you both :)
whenever you guys are ready, please introduce yourself :D
and also in the news, Liam Amos will be taking the Head of Programming position for the project and hopefully future ones too!
keeping in closer contact with the programmers and making sure the game's core is underway while i focus on the overall game's progress and image and the more intense side of design. and the artist focus on the world art
im sure this will be a great system ^^
im certain we will do great things! :D
-Shell
Jordan Eyres and Jeremy Randal
both are highly recomended programmers that along with Liam Amos will be making up our programming team :)
also jeremy can make music i hear so that will deffinately be handy
i personally know jordan eyres kicks virtual ass
and i have heard great things about jeremy
i look forward to working with you both :)
whenever you guys are ready, please introduce yourself :D
and also in the news, Liam Amos will be taking the Head of Programming position for the project and hopefully future ones too!
keeping in closer contact with the programmers and making sure the game's core is underway while i focus on the overall game's progress and image and the more intense side of design. and the artist focus on the world art
im sure this will be a great system ^^
im certain we will do great things! :D
-Shell
Wednesday, May 11, 2011
Task List #1
Ok!
now we have been sort of working on whatever we please at our own pace until now just to gather some ground but now its time to start building the game from the ground up.
i have created a plan for every level now but they are missing bits and i need our artists to help me fill out these parts, this will include many concepts and then modelling of the chosen ones
and programming wise, our focus is the engine, i have just placed my new spell concepts for sol up (lune soon to follow) and the other issue is the re-vamping of our AI codes, they are a little messed up at the moment so those are a priority
here are the new tasks!
Programming - Engine, AI and Spells
Artists - Concepting Mass Landscape Objects
the artists do have folders containing referance images for each land, so that will help but overall use your imaginations :)
we will be building to project in parts, making it one level at a time
i have been working on Saltlands lateley but im also accepting Naramer peices at the moment
So!
Salt Lands:
a neutral land just beyond the border of Sol's territory, it is inhabited by ether sprites who live in a small village of wood, straw and woven tappestries. ether sprites have a miniscule power to create by a large group all calling it into existance, so they can make some complex things. (rarely)
im thinking things like decorated dead trees, carved stones, stacked stone piles.
but overall my issue is i need outside ideas, so i want you guys to think about it :) the style is islands of salt and some stone, with an ethiopian tribal theme to decoration
Naramer
a neutral land caught in twilight of the setting sun, with a looming storm on the horizon. the land was once part of a great ocean graveyard but recently broke off. It is a damp, waterlogged island littlered with skeletons and decaying remains of sea monsters where waterfalls pour off the side into the abyss
the island it lit by a a bright yellow sun with dark blue tints, there are some small blue-green seaweeds and corals, possibly yellow hints also, small yellow flowers?
there is a temple inside of Naramer inhabited by a race of sea creatures, the temple is sealed but will be opened when the enemy oracle is slain.
so we need to see what that temple looks like inside.
im thinking twisting caves and tunnels decorated with bones and coral and tide pools
some broken temple work with barnacles and coral attached, and it opens up to a larger temple.
http://www.marbef.org/m/images/thumb/2/25/Tide_pool.jpg/350px-Tide_pool.jpg
http://images1.wikia.nocookie.net/__cb20071213142451/wowwiki/images/2/24/Pool_of_Ask%27ar.jpg
but i need a much higher output of work, so pretty much a big sketch sheet for submissions
So these are the new tasks. we need to get onto these asap and move the project forward, if we get onto this im sure we can complete this game by the end of the year. Steam is already interested, and Perth's competition isnt that dauntuing so lets get some moneys and become the next Interzone!
(without the bankruptsy)
^^
-Shell
now we have been sort of working on whatever we please at our own pace until now just to gather some ground but now its time to start building the game from the ground up.
i have created a plan for every level now but they are missing bits and i need our artists to help me fill out these parts, this will include many concepts and then modelling of the chosen ones
and programming wise, our focus is the engine, i have just placed my new spell concepts for sol up (lune soon to follow) and the other issue is the re-vamping of our AI codes, they are a little messed up at the moment so those are a priority
here are the new tasks!
Programming - Engine, AI and Spells
Artists - Concepting Mass Landscape Objects
the artists do have folders containing referance images for each land, so that will help but overall use your imaginations :)
we will be building to project in parts, making it one level at a time
i have been working on Saltlands lateley but im also accepting Naramer peices at the moment
So!
Salt Lands:
a neutral land just beyond the border of Sol's territory, it is inhabited by ether sprites who live in a small village of wood, straw and woven tappestries. ether sprites have a miniscule power to create by a large group all calling it into existance, so they can make some complex things. (rarely)
im thinking things like decorated dead trees, carved stones, stacked stone piles.
but overall my issue is i need outside ideas, so i want you guys to think about it :) the style is islands of salt and some stone, with an ethiopian tribal theme to decoration
Naramer
a neutral land caught in twilight of the setting sun, with a looming storm on the horizon. the land was once part of a great ocean graveyard but recently broke off. It is a damp, waterlogged island littlered with skeletons and decaying remains of sea monsters where waterfalls pour off the side into the abyss
the island it lit by a a bright yellow sun with dark blue tints, there are some small blue-green seaweeds and corals, possibly yellow hints also, small yellow flowers?
there is a temple inside of Naramer inhabited by a race of sea creatures, the temple is sealed but will be opened when the enemy oracle is slain.
so we need to see what that temple looks like inside.
im thinking twisting caves and tunnels decorated with bones and coral and tide pools
some broken temple work with barnacles and coral attached, and it opens up to a larger temple.
http://www.marbef.org/m/images/thumb/2/25/Tide_pool.jpg/350px-Tide_pool.jpg
http://images1.wikia.nocookie.net/__cb20071213142451/wowwiki/images/2/24/Pool_of_Ask%27ar.jpg
but i need a much higher output of work, so pretty much a big sketch sheet for submissions
So these are the new tasks. we need to get onto these asap and move the project forward, if we get onto this im sure we can complete this game by the end of the year. Steam is already interested, and Perth's competition isnt that dauntuing so lets get some moneys and become the next Interzone!
(without the bankruptsy)
^^
-Shell
Sol Spell Sheets!
Here are the new Sol Spell Sheets! :D
feel free to click on them and let me know what you think,
-new names
-effects
-methods
-ideas
-whatever!
Lune ones will be up in a few days ;) they will kick.ass
stay posted!
Impact Punch

Helios Pillar

Consume

Idol of Wrath

Sacred Spear
feel free to click on them and let me know what you think,
-new names
-effects
-methods
-ideas
-whatever!
Lune ones will be up in a few days ;) they will kick.ass
stay posted!
Impact Punch

Helios Pillar

Consume

Idol of Wrath

Sacred Spear
Monday, May 9, 2011
Saltlands so far
Ether Sprite Village coming together in the Saltlands*
let me know what yo think-
colours?
designs?
style?
anything missing?

more to come!
let me know what yo think-
colours?
designs?
style?
anything missing?

more to come!
Friday, April 29, 2011
Salt Village Progress :D
The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.

Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion
Monday, April 25, 2011
Sarohnia Construct
Most likely Sarohnia's most powerful defense against the marauding oracles, the Construct is an artificially animated structure of stone, shell and a small amount of metal. fueled by a tiny spinning ether core, the Sarohnia Construct defends Sarohnia and the Shell Tower by firing bolts of raw mana, or merely crushing them underfoot.
basically its a stone structure made by Gambaro, the Neutral Oracle that walks around on its four legs, its "head" is a empty shell of a large Shellback, green metal bands are armour and they display constellations
the design frequently shows the downward spiral symbol (the glyph for ether)
basically its a stone structure made by Gambaro, the Neutral Oracle that walks around on its four legs, its "head" is a empty shell of a large Shellback, green metal bands are armour and they display constellations
the design frequently shows the downward spiral symbol (the glyph for ether)
Wednesday, April 20, 2011
2D & 3D Work
SO!
here are a few of the things i have been working on lately, many many more underway ;)
here is Gaan, the Player's familiar during the campaign, he helps out from level to level and in the beginning teaching you various things (will be explained in the story) Gaan is found in a holding cell in an an ether sprite village, after the player helps him to escape, he helps the player with their mission and then teaches them the "home portal" spell and they both escape to swamp temple.
Gaan has the Teleportation symbol carved into his head, this (and hundreds of years of practice) allows him to teleport instantly to any location, so during the campaign, Gaan will apparate into existence near the player and discuss the situation at various points, also giving quests and occasionally helping out.

Gaan is a bipedal mainly blue creature with odd shaped eyes, he does bare the teleport glyph on his head,
one of my ideas is adorning him with trophies and materials from his travels, like how the left design he has a decorative rope tied to his ears, this is actually a typical design from Soltera, the Sol capital (he can go wherever he wishes and steal things) i was thinking i might make him allot more adorned
High Oracle Gurajo
overseer of Sol's Bloodmist Island Temple
Only playable from multilayer, not single player.
he is a Sub Boss for the Lune campaign
(he does have arms, they are just little and under his sleeves)

Model Work
My Goat-Like Creature taking form, finished the head and basic body, now to add some further detail

My Exploding Abscess Creature :P
Looking Nice/Gross!


SO thats that!
current projects also are:
the 3D Level: Saltlands
the 3D Level: Outskirts of Neccunopolis
the 3D Level: Soltera
Design: Lune's Chosen Child
Design: Sol's Chosen Child
Storyline & Game Progression
First two chapters of the story will be up very soon i hope
Keep Posted!
here are a few of the things i have been working on lately, many many more underway ;)
here is Gaan, the Player's familiar during the campaign, he helps out from level to level and in the beginning teaching you various things (will be explained in the story) Gaan is found in a holding cell in an an ether sprite village, after the player helps him to escape, he helps the player with their mission and then teaches them the "home portal" spell and they both escape to swamp temple.
Gaan has the Teleportation symbol carved into his head, this (and hundreds of years of practice) allows him to teleport instantly to any location, so during the campaign, Gaan will apparate into existence near the player and discuss the situation at various points, also giving quests and occasionally helping out.

Gaan is a bipedal mainly blue creature with odd shaped eyes, he does bare the teleport glyph on his head,
one of my ideas is adorning him with trophies and materials from his travels, like how the left design he has a decorative rope tied to his ears, this is actually a typical design from Soltera, the Sol capital (he can go wherever he wishes and steal things) i was thinking i might make him allot more adorned
High Oracle Gurajo
overseer of Sol's Bloodmist Island Temple
Only playable from multilayer, not single player.
he is a Sub Boss for the Lune campaign
(he does have arms, they are just little and under his sleeves)

Model Work
My Goat-Like Creature taking form, finished the head and basic body, now to add some further detail

My Exploding Abscess Creature :P
Looking Nice/Gross!


SO thats that!
current projects also are:
the 3D Level: Saltlands
the 3D Level: Outskirts of Neccunopolis
the 3D Level: Soltera
Design: Lune's Chosen Child
Design: Sol's Chosen Child
Storyline & Game Progression
First two chapters of the story will be up very soon i hope
Keep Posted!
Sunday, March 27, 2011
Sol Creature Designs
Here are some Sol designs i have come up with,
The first is this mammal-like.. thing :P
it's quite a low level creature and will be available at approximately level 3-4
it'd natural habitat is around the cooler edges of the H'Rika Desert region, it lives in small communities underground, illuminated by the large luminescent bulb protruding from its back, this bulb is filled with an unstable liquid fire that is used for illumination and also intimidation, if the creature is intimidated it can swell the bulb making it shine brighter.
although from time to time, they can swell too much and explode in a powerful blast, is it has been known to happen that when an intruder attacks a colony, the resulting explosion can destroy entire islands

And secondly is a higher level Sol creation, this creature lives alone wandering scorched mountainous regions, it is feared by many and is known by its horrifying call.
it burns the ground as it walks, ever pushing forward Sol's territory, the vertical halo of fire located on it's head is a direct representation of the sun's corona, it can fire a powerful fire arc that ignites everything in it touches leaving embers

more to come!
The first is this mammal-like.. thing :P
it's quite a low level creature and will be available at approximately level 3-4
it'd natural habitat is around the cooler edges of the H'Rika Desert region, it lives in small communities underground, illuminated by the large luminescent bulb protruding from its back, this bulb is filled with an unstable liquid fire that is used for illumination and also intimidation, if the creature is intimidated it can swell the bulb making it shine brighter.
although from time to time, they can swell too much and explode in a powerful blast, is it has been known to happen that when an intruder attacks a colony, the resulting explosion can destroy entire islands

And secondly is a higher level Sol creation, this creature lives alone wandering scorched mountainous regions, it is feared by many and is known by its horrifying call.
it burns the ground as it walks, ever pushing forward Sol's territory, the vertical halo of fire located on it's head is a direct representation of the sun's corona, it can fire a powerful fire arc that ignites everything in it touches leaving embers

more to come!
Monday, March 14, 2011
Landscapes
Ok!
here are the new Landscapes ideas i have come up with
just basic ideas with a list of possible objects and directions
and some illustrations to go with
SOL: Bloodmist Jungle
-jungle island of lush greens and turquoise with vivid red tints
-plants and fruits are coloured red - resemble egg sacs, ovums
-trees have veins that bleed when cut
-sky is a vivd red with a orange-yellow sun
-leaves and grass look stained with blood at the base
-very very overgrown
-large blood sucking parasites
LUNE: Ice Plains
-frozen wasteland
-faintly lit rim of light around the horizon
-land is a huge thin sheet of ice, partially see-through at some points where the snow has been blown away
-thin spirally trees with icicles hanging off
-igloos? polygonal ones - jagged, uneven and rigid - made from the same ice sheets to match the environment
-some sheets of ice have been stacked up ontop to form jagged cliffs
-cloudless sky, stars and an illuminating moon
-ether sprites wear inuit jackets?
LUNE: Necunopolis
-stone city scape
-very dark
-dark rough metals
-blue window lights
-shelled worm train - traho
-ether sprites live in trash cans or dumpsters
-humanoid papers, pillows?
-traffic lights = whilted plants
-sewers? under passages you can access?
NEUTRAL: Saltland
-salted dead land
-white and pale colours
-little islands
-salt falling from the broken islands
-little lake on one of the larger fragments with decaying jetty and boat
-a few huts
-bones
-little reeds and hardy plants
-occasional small dead twisted trees
-pale green sky
NEW NAMES ARE TO COME
thinking of placing the ether king on the saltland:?
Bloodmist Jungle

Ice Plains
here are the new Landscapes ideas i have come up with
just basic ideas with a list of possible objects and directions
and some illustrations to go with
SOL: Bloodmist Jungle
-jungle island of lush greens and turquoise with vivid red tints
-plants and fruits are coloured red - resemble egg sacs, ovums
-trees have veins that bleed when cut
-sky is a vivd red with a orange-yellow sun
-leaves and grass look stained with blood at the base
-very very overgrown
-large blood sucking parasites
LUNE: Ice Plains
-frozen wasteland
-faintly lit rim of light around the horizon
-land is a huge thin sheet of ice, partially see-through at some points where the snow has been blown away
-thin spirally trees with icicles hanging off
-igloos? polygonal ones - jagged, uneven and rigid - made from the same ice sheets to match the environment
-some sheets of ice have been stacked up ontop to form jagged cliffs
-cloudless sky, stars and an illuminating moon
-ether sprites wear inuit jackets?
LUNE: Necunopolis
-stone city scape
-very dark
-dark rough metals
-blue window lights
-shelled worm train - traho
-ether sprites live in trash cans or dumpsters
-humanoid papers, pillows?
-traffic lights = whilted plants
-sewers? under passages you can access?
NEUTRAL: Saltland
-salted dead land
-white and pale colours
-little islands
-salt falling from the broken islands
-little lake on one of the larger fragments with decaying jetty and boat
-a few huts
-bones
-little reeds and hardy plants
-occasional small dead twisted trees
-pale green sky
NEW NAMES ARE TO COME
thinking of placing the ether king on the saltland:?
Bloodmist Jungle

Ice Plains
New Concepts!
New Creatures and Characters:
here are some Concepts i have been developing.
more to come soon :)
New Lune Creatures:
this creature is based off a humanoid-fox idea the gauge-eye is a temperature gauge and the tanks it is attached to are liquid nitrogen.
plumes of frost fall from it's tail and crest

this is based off a cat, the six legs and four eyes are exaggerations of cat's high senses, and the legs for it's nimble and flexible nature. it is very dark to emphasize its stalking ability

Eclipse is going in the way of a full storyline with interactable characters, so here is the first character concept
this is the [self-proclaimed] Ether Sprite King.
he is just a normal ether sprite that wears a dead oracle's hat and bracelet, he talks big and claims to be king because he says he killed the oracle and took it's powers(which isn't true) and is now worshiped as an oracle himself.

thinking of placing him early on in a tutorial level or something, on a non-oracle island
landscapes are next!
here are some Concepts i have been developing.
more to come soon :)
New Lune Creatures:
this creature is based off a humanoid-fox idea the gauge-eye is a temperature gauge and the tanks it is attached to are liquid nitrogen.
plumes of frost fall from it's tail and crest

this is based off a cat, the six legs and four eyes are exaggerations of cat's high senses, and the legs for it's nimble and flexible nature. it is very dark to emphasize its stalking ability

Eclipse is going in the way of a full storyline with interactable characters, so here is the first character concept
this is the [self-proclaimed] Ether Sprite King.
he is just a normal ether sprite that wears a dead oracle's hat and bracelet, he talks big and claims to be king because he says he killed the oracle and took it's powers(which isn't true) and is now worshiped as an oracle himself.

thinking of placing him early on in a tutorial level or something, on a non-oracle island
landscapes are next!
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