Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Monday, July 4, 2011

Masks




Sorry it isn't much, trying to get back into the Eclipse Mojo, now that Tafe is finally over.

I wasn't too sure what to draw but i remember talking about masks, each mask has a different mood to it, just idea's at the moment.

Tuesday, May 31, 2011

Glow Tree



I don't know why but i really don't feel like the texture is right, but i thought i'd better post it just to see what you all think about it before changing it.
I've only done the tree itself for now, currently doing the bulbs.

Edit: Also need to do the hole.

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Wednesday, May 25, 2011

Cacti Shroom


Had a bit of an error with modeling the shrooms. I started modeling the wrong one lol, had the idea in my head to do the glowing one but I intended to do the Cacti one, so it doesn't look like much.

Here is the glowing one just for show.
I put the rocks there just to get an idea where to place different shrooms. Trying different textures for the glow ones. Putting this one to the side for now.



All work in progress so they look a little funky but hope to get them to look more pretty in the next post.

Sol grass.



Some grass for the Sol environment. Also working on a glow tree as i write this post.

Pillars/Towers



Pillars/Towers for Naramer, trying to aim for the kind of dangerous and ancient looking ones.

Tree/Plants



A variety of the glow plant/tree.

Tuesday, May 24, 2011

More Objects


1. Was thinking this for a light source, the circular orbs grow which can be plucked to provide lighting, but only for a certain amount of time as it isn't connected to its life source. Almost like a flash light needing batteries.

2. I got this idea from a fatality in Mortal Kombat where big bone hands grab the victim and pin them to the ground crushing them to death.
The orb is an artefact placed upon a stone henge with four stone pikes on the sides, when the orb is picked up the stone pikes latch down onto the orb with the hands of the person trying to take it, they absorb life force of the victim which goes into the orb, once done it releases the victim.

3. I was thinking for the mask, when placed upon someone's face it takes control off them, not sure about it but it was an idea that popped into my head.

4. This branch tree has vines that look like any other vine, but when walked through them they attach like glue and begin to let out a poison that slowly consumes the victim, almost like a jelly fish.

Environment Sketch Objects.




Objects for the environments, tried to stick with sketching things that would relate to Saltlands and Naramer.

Carriage.

Started to make a carriage but i forgot which area it was for.


Penguin Update

So i changed the color of the penguin to match its environment.

Environment Objects.

Just some rough concepts of envionmental onjects, most are for the salt lands but if some suit a different area then its all good.



Stream and waterfall.




Plants and Tree's



Entrances.





Huts



Fire/Place

Wednesday, May 18, 2011

Land Object


Just been workin on a Totem maybe for an object, I forgot I had it so I thought I'll work on it and see what I come up with. (WIP)

Creature Update


I know it's not much of an update, but been having a bit of trouble with other stuff so been struggling to keep up to date with things.
Anyway, i'm focussing more on this critter at the moment, i haven't done much just incase there's any changes wanted to be made on it, but i'm liking the way its turning out.
Suggestions?

I also need a name for this cute little guy 8D.

Also been working on some outer envionment stuff, mainly the salt lands, haven't got anything to show at the moment but hopefulling during the week i can get something posted up.

Monday, May 9, 2011

Saltlands so far

Ether Sprite Village coming together in the Saltlands*

let me know what yo think-
colours?
designs?
style?
anything missing?


more to come!

Friday, April 29, 2011

Salt Village Progress :D

The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.


Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Thursday, April 28, 2011

Creature Concepts



Two creatures that I came up with. They are still being worked on and I will give them names soon.

Environment Objects (Vase)

Liam Davis.


Made a variety of different sizes and colours so that we didn't just have one and used that one for the whole game.