Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

6 comments:

  1. wow nice!
    i think the hole it awesome, i would keep it personally

    this is actually really great, im very glad you posted this, i cant model trees for crap..
    just the one thing i cant do

    umm as for the vines question, i would go planes for the vines and very lowpoly bulbs
    looking great! very impressed :)

    ReplyDelete
  2. Yeah, the bulbs wouldn't need to be any more than 8 poly each.

    ReplyDelete
  3. Also, one way to keep the trees realistic yet 'mythical' looking is to base their structure on highly randomised fractal equations... I have no idea if you understand what I mean but it's worth researching.

    ReplyDelete
  4. Actually, I think I may put forward coding our own in-house tree generator. It could generate random trees/stationary objects for every level - each one adhering to our style code. It would also be fairly easy to code in different additional elements, like your awesome glowing bulbs idea.

    It would certainly be a lot easier than separately modelling each and every tree - I would assume we need more than one? ;)

    ReplyDelete
  5. Bulbs are 8 already so i'm good there, when you say mythical, what kind of mythical? Just so i can reserch straight to the good stuff.
    With the generator, that would be awesome if you made one to create mulitple trees at once, certainly beats doing one at a time XP, i should know, had to do that with a level design assignment a year back.

    ReplyDelete
  6. I have just conceptualised the generator on paper - will type up and post on the forum tomorrow.

    ReplyDelete