Tuesday, May 31, 2011

Glow Tree



I don't know why but i really don't feel like the texture is right, but i thought i'd better post it just to see what you all think about it before changing it.
I've only done the tree itself for now, currently doing the bulbs.

Edit: Also need to do the hole.

Cacti Shroom + 8 Pointed Cacti



Cacti Shroom Textured. I had the idea to make it sort of green since it's part cactus and all. Changed the thorns and made them separate objects. So much easier to work with lol. Anyways thoughts, suggestions on improvement?
EDIT: To add in I ended up remodeling it all due to that stupid vertex extrude I did that I thought was genius... found out the hard way -_-



Also the start of the 8 Point Cacti, still early development so feedback is cool on how to make it more better.

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Thursday, May 26, 2011

SVN Update

Hi all,

I am pleased to inform you that WebSVN is now accessible through http://svn.entropicentertainment.com !

Please continue to use http://184.22.251.92/Eclipse with your SVN clients.


Kindest regards-
Jeremy

Wednesday, May 25, 2011

Cacti Shroom


Had a bit of an error with modeling the shrooms. I started modeling the wrong one lol, had the idea in my head to do the glowing one but I intended to do the Cacti one, so it doesn't look like much.

Here is the glowing one just for show.
I put the rocks there just to get an idea where to place different shrooms. Trying different textures for the glow ones. Putting this one to the side for now.



All work in progress so they look a little funky but hope to get them to look more pretty in the next post.

Sol grass.



Some grass for the Sol environment. Also working on a glow tree as i write this post.

Pillars/Towers



Pillars/Towers for Naramer, trying to aim for the kind of dangerous and ancient looking ones.

Tree/Plants



A variety of the glow plant/tree.

Tuesday, May 24, 2011

More Objects


1. Was thinking this for a light source, the circular orbs grow which can be plucked to provide lighting, but only for a certain amount of time as it isn't connected to its life source. Almost like a flash light needing batteries.

2. I got this idea from a fatality in Mortal Kombat where big bone hands grab the victim and pin them to the ground crushing them to death.
The orb is an artefact placed upon a stone henge with four stone pikes on the sides, when the orb is picked up the stone pikes latch down onto the orb with the hands of the person trying to take it, they absorb life force of the victim which goes into the orb, once done it releases the victim.

3. I was thinking for the mask, when placed upon someone's face it takes control off them, not sure about it but it was an idea that popped into my head.

4. This branch tree has vines that look like any other vine, but when walked through them they attach like glue and begin to let out a poison that slowly consumes the victim, almost like a jelly fish.

SVN is UP!

Please check your @entropicentertainment.com E-mail address or the forum announcement for details!

Enjoy!

-Jeremy

Environment Sketch Objects.




Objects for the environments, tried to stick with sketching things that would relate to Saltlands and Naramer.

Carriage.

Started to make a carriage but i forgot which area it was for.


Penguin Update

So i changed the color of the penguin to match its environment.

Environment Objects.

Just some rough concepts of envionmental onjects, most are for the salt lands but if some suit a different area then its all good.



Stream and waterfall.




Plants and Tree's



Entrances.





Huts



Fire/Place

Monday, May 23, 2011

Meeting Follow-up and Technical Updates

Hello all,

I think we were all very pleased with the outcome of our first get-together on Sunday! Many ideas were shared, much coffee was consumed and cognitive cogwheels were spinning.

Meetings are to become fortnightly.

A de-briefing will be up on the (new and awesome) forum soon, to help us elaborate on some of the ideas that were shared.


Technical Updates:

Our new forum is obviously up and running - much kudos to Liam Amos for his efforts! It is already proving very useful in centralising our communications.

I am working on getting a version control system (VCS) up and running - this will help us greatly with remote collaboration and consolidation. I have provisioned a server and am currently working on the setting up of our VCS.

Company finances and legalities are being looked into.


Much progress is already being made! I am looking forward to more!


Kindest regards-
Jeremy


Friday, May 20, 2011

Meet up!

OK everyone, it looks like we have set a time and place for our first gathering!

Please write down and bring anything to the agenda that you can think of! This should be a productive meeting after all :)

Time: 1:00 PM, Sunday 22 May
Place: T5 Espresso, Joondalup
http://www.menufeast.com.au/map/23837/t5-espresso/joondalup/


I hope to see you all there!

Wednesday, May 18, 2011

Land Object


Just been workin on a Totem maybe for an object, I forgot I had it so I thought I'll work on it and see what I come up with. (WIP)

Creature Update


I know it's not much of an update, but been having a bit of trouble with other stuff so been struggling to keep up to date with things.
Anyway, i'm focussing more on this critter at the moment, i haven't done much just incase there's any changes wanted to be made on it, but i'm liking the way its turning out.
Suggestions?

I also need a name for this cute little guy 8D.

Also been working on some outer envionment stuff, mainly the salt lands, haven't got anything to show at the moment but hopefulling during the week i can get something posted up.

Tuesday, May 17, 2011

Lune Spell Sheets

And now Here are the new Lune Spell Sheets ^^

feel free to click on them and let me know what you think as always,
-new names
-effects
-methods
-ideas
-or whatever!

LunarBlast


Shadow Stride


Abyss Stone (will look completely different)


Night Shot


Night's Guard


Edge of Ethereal

Saturday, May 14, 2011

Introductions

I am honored to be a part of what seems to be a highly enthusiastic and focussed team here at Eclipse!

For starters, I am a Systems Engineer by trade, employed by a national IT company called Anittel. I look after the IT for Peter Moyes Anglican School, and help admin a couple of other schools in the WA area.

I've always had a great passion for music and computers (and computer games) as my friend Jordan Eyres can tell you. I love to hack and create things in our world.

I have had some experience with indie games development at a much younger age, when myself and a bunch of mostly Norwegian guys got together over the wonderful Internet and started to create our very own MMORPG. Unfortunately, we got to about the stage that the Eclipse project is currently at and were forced to disband due to prior commitments.

I want to help the Eclipse project along in any way I can, whether that be through composing music or programming - anything I can do, I would love to do it to help. I want to see this project become something great.

I look forward to working with you all!



Friday, May 13, 2011

New Additions to the Eclipse Team!

It is my pleasure to welcome our newest members to the Eclipse team!

Jordan Eyres and Jeremy Randal
both are highly recomended programmers that along with Liam Amos will be making up our programming team :)
also jeremy can make music i hear so that will deffinately be handy

i personally know jordan eyres kicks virtual ass
and i have heard great things about jeremy

i look forward to working with you both :)
whenever you guys are ready, please introduce yourself :D



and also in the news, Liam Amos will be taking the Head of Programming position for the project and hopefully future ones too!
keeping in closer contact with the programmers and making sure the game's core is underway while i focus on the overall game's progress and image and the more intense side of design. and the artist focus on the world art

im sure this will be a great system ^^

im certain we will do great things! :D
-Shell

Wednesday, May 11, 2011

Task List #1

Ok!
now we have been sort of working on whatever we please at our own pace until now just to gather some ground but now its time to start building the game from the ground up.

i have created a plan for every level now but they are missing bits and i need our artists to help me fill out these parts, this will include many concepts and then modelling of the chosen ones

and programming wise, our focus is the engine, i have just placed my new spell concepts for sol up (lune soon to follow) and the other issue is the re-vamping of our AI codes, they are a little messed up at the moment so those are a priority

here are the new tasks!
Programming - Engine, AI and Spells
Artists - Concepting Mass Landscape Objects


the artists do have folders containing referance images for each land, so that will help but overall use your imaginations :)

we will be building to project in parts, making it one level at a time
i have been working on Saltlands lateley but im also accepting Naramer peices at the moment
So!

Salt Lands:
a neutral land just beyond the border of Sol's territory, it is inhabited by ether sprites who live in a small village of wood, straw and woven tappestries. ether sprites have a miniscule power to create by a large group all calling it into existance, so they can make some complex things. (rarely)
im thinking things like decorated dead trees, carved stones, stacked stone piles.

but overall my issue is i need outside ideas, so i want you guys to think about it :) the style is islands of salt and some stone, with an ethiopian tribal theme to decoration

Naramer
a neutral land caught in twilight of the setting sun, with a looming storm on the horizon. the land was once part of a great ocean graveyard but recently broke off. It is a damp, waterlogged island littlered with skeletons and decaying remains of sea monsters where waterfalls pour off the side into the abyss
the island it lit by a a bright yellow sun with dark blue tints, there are some small blue-green seaweeds and corals, possibly yellow hints also, small yellow flowers?

there is a temple inside of Naramer inhabited by a race of sea creatures, the temple is sealed but will be opened when the enemy oracle is slain.
so we need to see what that temple looks like inside.
im thinking twisting caves and tunnels decorated with bones and coral and tide pools
some broken temple work with barnacles and coral attached, and it opens up to a larger temple.

http://www.marbef.org/m/images/thumb/2/25/Tide_pool.jpg/350px-Tide_pool.jpg
http://images1.wikia.nocookie.net/__cb20071213142451/wowwiki/images/2/24/Pool_of_Ask%27ar.jpg

but i need a much higher output of work, so pretty much a big sketch sheet for submissions

So these are the new tasks. we need to get onto these asap and move the project forward, if we get onto this im sure we can complete this game by the end of the year. Steam is already interested, and Perth's competition isnt that dauntuing so lets get some moneys and become the next Interzone!
(without the bankruptsy)

^^
-Shell

Sol Spell Sheets!

Here are the new Sol Spell Sheets! :D

feel free to click on them and let me know what you think,
-new names
-effects
-methods
-ideas
-whatever!

Lune ones will be up in a few days ;) they will kick.ass
stay posted!

Impact Punch

Helios Pillar

Consume

Idol of Wrath

Sacred Spear

Monday, May 9, 2011

Saltlands so far

Ether Sprite Village coming together in the Saltlands*

let me know what yo think-
colours?
designs?
style?
anything missing?


more to come!