Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, July 12, 2011

Brain Coral and Inferactus



I edited the 8-point Cacti into a cactus that has a burning liquid in the inside of it. It can be just an object but I have the story of it that if one were to step on it it shoots out a liquid from the thorns and into the victims flesh leaving a burning feeling in the wound, it's now called the Inferactus. The Brain coral i just added a couple of circular veins around it.

Thoughts? Suggestions?

Tuesday, July 5, 2011

Brain Coral (Light Source)

A start on the brain coral; a light source object. Brain texture I made from scratch and laid it on the model to see what it looked like so far.

Thursday, June 16, 2011

Kuru

So i have done some work on the Kuru landscape lately, it was looking a bit bare so i have just been livening it up, also reinforcing the pale white-green-pale brown colour scheme i had in mind, wasnt really coming through enough i think.
so yeah!

ignore the occasional sharp shadows,they don't appear in game ;)




As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.




Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence

(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.




The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..

in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)



Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)

-Michelle

Tuesday, May 31, 2011

Glow Tree



I don't know why but i really don't feel like the texture is right, but i thought i'd better post it just to see what you all think about it before changing it.
I've only done the tree itself for now, currently doing the bulbs.

Edit: Also need to do the hole.

Cacti Shroom + 8 Pointed Cacti



Cacti Shroom Textured. I had the idea to make it sort of green since it's part cactus and all. Changed the thorns and made them separate objects. So much easier to work with lol. Anyways thoughts, suggestions on improvement?
EDIT: To add in I ended up remodeling it all due to that stupid vertex extrude I did that I thought was genius... found out the hard way -_-



Also the start of the 8 Point Cacti, still early development so feedback is cool on how to make it more better.

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Wednesday, May 25, 2011

Sol grass.



Some grass for the Sol environment. Also working on a glow tree as i write this post.

Tuesday, May 24, 2011

Carriage.

Started to make a carriage but i forgot which area it was for.


Monday, May 9, 2011

Saltlands so far

Ether Sprite Village coming together in the Saltlands*

let me know what yo think-
colours?
designs?
style?
anything missing?


more to come!

Friday, April 29, 2011

Salt Village Progress :D

The Ether Sprite salt village in the second level, (moving left to right) there is a jetty or walkway, the Ether Sprite King's hut complete with stage for adressing the village, a stone grinder for processing grain and spices or salt, a normal hut, and last is a holding cell - this is Gaan's prison, held from teleporting by the disturbance of the Ether Pillar above his head.


Gaan WIP ^^
looking nice so far! built his crazy skeleton structure and its definitely nearing completion

Thursday, April 28, 2011

Environment Objects (Vase)

Liam Davis.


Made a variety of different sizes and colours so that we didn't just have one and used that one for the whole game.

Wednesday, April 20, 2011

2D & 3D Work

SO!
here are a few of the things i have been working on lately, many many more underway ;)

here is Gaan, the Player's familiar during the campaign, he helps out from level to level and in the beginning teaching you various things (will be explained in the story) Gaan is found in a holding cell in an an ether sprite village, after the player helps him to escape, he helps the player with their mission and then teaches them the "home portal" spell and they both escape to swamp temple.

Gaan has the Teleportation symbol carved into his head, this (and hundreds of years of practice) allows him to teleport instantly to any location, so during the campaign, Gaan will apparate into existence near the player and discuss the situation at various points, also giving quests and occasionally helping out.


Gaan is a bipedal mainly blue creature with odd shaped eyes, he does bare the teleport glyph on his head,

one of my ideas is adorning him with trophies and materials from his travels, like how the left design he has a decorative rope tied to his ears, this is actually a typical design from Soltera, the Sol capital (he can go wherever he wishes and steal things) i was thinking i might make him allot more adorned




High Oracle Gurajo
overseer of Sol's Bloodmist Island Temple

Only playable from multilayer, not single player.
he is a Sub Boss for the Lune campaign
(he does have arms, they are just little and under his sleeves)




Model Work

My Goat-Like Creature taking form, finished the head and basic body, now to add some further detail





My Exploding Abscess Creature :P
Looking Nice/Gross!




SO thats that!

current projects also are:
the 3D Level: Saltlands
the 3D Level: Outskirts of Neccunopolis
the 3D Level: Soltera
Design: Lune's Chosen Child
Design: Sol's Chosen Child
Storyline & Game Progression


First two chapters of the story will be up very soon i hope
Keep Posted!