Friday, July 29, 2011

New Site, Farewell Blogger.

Hey Everyone :)

Im Michelle, The Project Manager and Games Designer for Eclipse: Children of Exile.
and also the Head of Entropic Entertainment.

I Just wanted to Invite everyone who is interested in the progress of Eclipse - Children of Exile and all of our future projects, to come and join our new site :)
The games progress is moving on in forum format, so Please, become a member, take a look, comment as you please and enjoy :) your support would be greatly appreciated.

So here are the links;
The Forums
and
The Main Site

i look forward to hearing from you all :)
Thank You
-Michelle

Tuesday, July 12, 2011

Brain Coral and Inferactus



I edited the 8-point Cacti into a cactus that has a burning liquid in the inside of it. It can be just an object but I have the story of it that if one were to step on it it shoots out a liquid from the thorns and into the victims flesh leaving a burning feeling in the wound, it's now called the Inferactus. The Brain coral i just added a couple of circular veins around it.

Thoughts? Suggestions?

Tuesday, July 5, 2011

Brain Coral (Light Source)

A start on the brain coral; a light source object. Brain texture I made from scratch and laid it on the model to see what it looked like so far.

Monday, July 4, 2011

Masks




Sorry it isn't much, trying to get back into the Eclipse Mojo, now that Tafe is finally over.

I wasn't too sure what to draw but i remember talking about masks, each mask has a different mood to it, just idea's at the moment.

Thursday, June 16, 2011

Kuru

So i have done some work on the Kuru landscape lately, it was looking a bit bare so i have just been livening it up, also reinforcing the pale white-green-pale brown colour scheme i had in mind, wasnt really coming through enough i think.
so yeah!

ignore the occasional sharp shadows,they don't appear in game ;)




As you can see, Kuru now has Bamboo like plants, they are stained by salt at the bottom, but the Ether sprites were still able to call them from the ground and sustain them, these mainly exist closer to the Ether sprite village, the Ether sprites attempted to male them everywhere but they just couldn't reach some places.




Kuru's Keeper Tree, an ancient gnarled tree on the main island, the Ether sprites take it's roots to prevent their island from breaking, and it's leaves to stop the tree from growing so fast, they use these both to build and decorate their village, while sustaining the tree it'self with their Ether, encircling the tree and singing it back to complete existence

(the "teeth" are carved stones stuck into the edges of the hole) - they are also decorated with basic glyphs.




The great tree also serves other purposes, in it's age it harbours great wisdom and insight, it is called apon in times of need and tell's the ether sprites what to do.
Although the Ether Sprite King is the only one who is allowed to talk to it..

in the campaign, the Ether Sprite King asks the great tree if the player can have his oracle hat, but apparently the tree says no (according to the Ether Sprite King)



Here is Gaan's prison cell, he is certainly not nice! (according to the Ether Sprite King)

-Michelle

Sunday, June 12, 2011

Sol Creature Concepts

Ok! and here are the missing Sol Creatures now following the lune ones,
there still is two more lune concepts missing but i think i may take a break from concepting and finnish the Naramer level instead.

hope you enjoy :)
-(all names are temp names)


This is the Sun Llama (obviously it doesn't resemble a Llama that much, but that's kinda the idea of the game. It holds a Corona Lens in a mounting on it's back, these (and also gold) were a gift from Sol to his followers on the creation of the Temple of Day, just as Lune gifted her stone guns to her followers.

These Corona Lenses can be used in many ways and are quite frequent throughout out the game (see H'Rika) but they are mainly used to store the sun's light, the Sun Llama uses it to fire magnified solar beams the deal burn damage on inpact




Harvester Bird
Harvester Birds are native to Ilamenta Jungle, they are a terrifying creature and widely feared throughout the Eclipse world, they are approximately 5-6 foot tall with blood red rectangular feathers covering their huge wings, they have a heavily reinforced serrated beak with a large point at the tip.
These are used to forcefuly puncture a victim's rib cage in order to harvest the organs (which are the most nutrient rich part)

this drawing is also where i decided i was spending too long on concepts so you'll have to deal with a rough sketch :P


This is Sol's Final Creature, the Goliath, it is a huge beast measuring around 8 - 10 feet tall, the rupture in it's back pours out fire, it carries a large crude sword, that burns from being integrated with a Corona Lens.
the Goliath has the passive ability to slam it's heavy sword into the ground causing a ground breaking fire nova that deals damage top enemies near by.

the Goliath also bears the sacred mark of Sol and is revered among Sol's kingdom

And also, i'm planning to adorn it more, alot more, maybe some rough gold armour or bones or pelts or something, i'd like your input ^^

-Michelle

Thursday, June 9, 2011

Lune Creatures. my hands hurt

So after writing the list of creatures for ingame, i noticed most of my proposed creatures were just ideas rather than concepts.
So I decided to rush a whole load of concepts really quickly (today) and this is what i have come up with:

-All names are only Temp names-


Stone Beetle, taking the Lune tradition of a stone carapace to an extreme with it's heavy armour shell, this creature fires a pale beam of cold that slows the enemy and does small damage
the face is meant to resemble a traffic light slightly to fit in with the city feel



Pale Hound, walks on all fours usually but can rear up for a small duration, i guess you could consider it a Lune equivilent of the Ji-Gumo.

Originating from Alluvion, the Pale Hound species are agile hunters, they can run at very fast speeds and use their relatively small wings to lift off for short times in order to leap or to jump after a flying target
the Adult Pale Hound is obiously much better at this, with it's fully developed wings



Adult Pale Hound




Stalk Gunner
an Ancient Nightmind, it has been through many years of conflict and has become partially ethereal, using parts of it's shadow to replace it's missing pieces

it is lumbering and slow moving but deals huge damage in melee combat, by swinging it's huge stone rifle, it also will from time to time fire large explosive volleys towards tagets

so it's our first melee and ranged unit that randomly decides which one to do on the fly


more soon!
-Michelle

Tuesday, May 31, 2011

Glow Tree



I don't know why but i really don't feel like the texture is right, but i thought i'd better post it just to see what you all think about it before changing it.
I've only done the tree itself for now, currently doing the bulbs.

Edit: Also need to do the hole.

Cacti Shroom + 8 Pointed Cacti



Cacti Shroom Textured. I had the idea to make it sort of green since it's part cactus and all. Changed the thorns and made them separate objects. So much easier to work with lol. Anyways thoughts, suggestions on improvement?
EDIT: To add in I ended up remodeling it all due to that stupid vertex extrude I did that I thought was genius... found out the hard way -_-



Also the start of the 8 Point Cacti, still early development so feedback is cool on how to make it more better.

Various Updates

Ok Guys! here comes Michelle's progress dump

I have in-game shots, WIP renders and game info so check it out!
Ok first is name updates for the lands:

Saltlands - Kuru
Bloodmist - Ilamenta
Iceplains - Alluvion

these are the names now

next is Ingame Screenshots of Kuru, the second level:
nearing completion, needs a new sky and awaiting some more objects






Ethereal race of the Ether Sprites
Here is the New Ether Sprite Design!
sooo much nicer.




and the WIP Ether Sprite King, sporting a standard ether sprite texture



now here is some WIP pieces:
Naramer (3rd level)







there is much Much MUCH more but i dont wanna spoil you so thats it for now ^^

Friday, May 27, 2011

GlowTree Update



Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)

Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.

Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?

Tree + Corruption = Very, very, very...very lame tree.



I'm quite gutted because i did have a glow tree finished ready for unwrap, but when i went to open it up, it had corupted, along with the autobacks...a nice way to kick me while i'm down.
I thought i'd better post something because i did post previously i was making this tree, it isn't much now but hoping to copy exactly what the last one looked like, it will be lots better.

Thursday, May 26, 2011

SVN Update

Hi all,

I am pleased to inform you that WebSVN is now accessible through http://svn.entropicentertainment.com !

Please continue to use http://184.22.251.92/Eclipse with your SVN clients.


Kindest regards-
Jeremy

Wednesday, May 25, 2011

Cacti Shroom


Had a bit of an error with modeling the shrooms. I started modeling the wrong one lol, had the idea in my head to do the glowing one but I intended to do the Cacti one, so it doesn't look like much.

Here is the glowing one just for show.
I put the rocks there just to get an idea where to place different shrooms. Trying different textures for the glow ones. Putting this one to the side for now.



All work in progress so they look a little funky but hope to get them to look more pretty in the next post.

Sol grass.



Some grass for the Sol environment. Also working on a glow tree as i write this post.

Pillars/Towers



Pillars/Towers for Naramer, trying to aim for the kind of dangerous and ancient looking ones.

Tree/Plants



A variety of the glow plant/tree.

Tuesday, May 24, 2011

More Objects


1. Was thinking this for a light source, the circular orbs grow which can be plucked to provide lighting, but only for a certain amount of time as it isn't connected to its life source. Almost like a flash light needing batteries.

2. I got this idea from a fatality in Mortal Kombat where big bone hands grab the victim and pin them to the ground crushing them to death.
The orb is an artefact placed upon a stone henge with four stone pikes on the sides, when the orb is picked up the stone pikes latch down onto the orb with the hands of the person trying to take it, they absorb life force of the victim which goes into the orb, once done it releases the victim.

3. I was thinking for the mask, when placed upon someone's face it takes control off them, not sure about it but it was an idea that popped into my head.

4. This branch tree has vines that look like any other vine, but when walked through them they attach like glue and begin to let out a poison that slowly consumes the victim, almost like a jelly fish.

SVN is UP!

Please check your @entropicentertainment.com E-mail address or the forum announcement for details!

Enjoy!

-Jeremy

Environment Sketch Objects.




Objects for the environments, tried to stick with sketching things that would relate to Saltlands and Naramer.

Carriage.

Started to make a carriage but i forgot which area it was for.


Penguin Update

So i changed the color of the penguin to match its environment.

Environment Objects.

Just some rough concepts of envionmental onjects, most are for the salt lands but if some suit a different area then its all good.



Stream and waterfall.




Plants and Tree's



Entrances.





Huts



Fire/Place

Monday, May 23, 2011

Meeting Follow-up and Technical Updates

Hello all,

I think we were all very pleased with the outcome of our first get-together on Sunday! Many ideas were shared, much coffee was consumed and cognitive cogwheels were spinning.

Meetings are to become fortnightly.

A de-briefing will be up on the (new and awesome) forum soon, to help us elaborate on some of the ideas that were shared.


Technical Updates:

Our new forum is obviously up and running - much kudos to Liam Amos for his efforts! It is already proving very useful in centralising our communications.

I am working on getting a version control system (VCS) up and running - this will help us greatly with remote collaboration and consolidation. I have provisioned a server and am currently working on the setting up of our VCS.

Company finances and legalities are being looked into.


Much progress is already being made! I am looking forward to more!


Kindest regards-
Jeremy


Friday, May 20, 2011

Meet up!

OK everyone, it looks like we have set a time and place for our first gathering!

Please write down and bring anything to the agenda that you can think of! This should be a productive meeting after all :)

Time: 1:00 PM, Sunday 22 May
Place: T5 Espresso, Joondalup
http://www.menufeast.com.au/map/23837/t5-espresso/joondalup/


I hope to see you all there!

Wednesday, May 18, 2011

Land Object


Just been workin on a Totem maybe for an object, I forgot I had it so I thought I'll work on it and see what I come up with. (WIP)

Creature Update


I know it's not much of an update, but been having a bit of trouble with other stuff so been struggling to keep up to date with things.
Anyway, i'm focussing more on this critter at the moment, i haven't done much just incase there's any changes wanted to be made on it, but i'm liking the way its turning out.
Suggestions?

I also need a name for this cute little guy 8D.

Also been working on some outer envionment stuff, mainly the salt lands, haven't got anything to show at the moment but hopefulling during the week i can get something posted up.