
Before heading off to sleep here's an update, impressed how its turning out, not almost like the one i had before but i think it's getting there, still need to add bulbs to the other side.
The poly limit at the moment is 625, i think it's a little high for just a tree so i'm looking for any loose verts/face's that i can delete that won't affect it too much. Already deleted the bottom face's of the tree (Technically not going to look under it XP)
Edit: I'm thinking of deleting the hole bit, then just putting a plane in and texturing it.
Suggestion, The vine's and bulbs are low poly shapes, would it be better to use planes or that would be too slack?
wow nice!
ReplyDeletei think the hole it awesome, i would keep it personally
this is actually really great, im very glad you posted this, i cant model trees for crap..
just the one thing i cant do
umm as for the vines question, i would go planes for the vines and very lowpoly bulbs
looking great! very impressed :)
Yeah, the bulbs wouldn't need to be any more than 8 poly each.
ReplyDeleteAlso, one way to keep the trees realistic yet 'mythical' looking is to base their structure on highly randomised fractal equations... I have no idea if you understand what I mean but it's worth researching.
ReplyDeleteActually, I think I may put forward coding our own in-house tree generator. It could generate random trees/stationary objects for every level - each one adhering to our style code. It would also be fairly easy to code in different additional elements, like your awesome glowing bulbs idea.
ReplyDeleteIt would certainly be a lot easier than separately modelling each and every tree - I would assume we need more than one? ;)
Bulbs are 8 already so i'm good there, when you say mythical, what kind of mythical? Just so i can reserch straight to the good stuff.
ReplyDeleteWith the generator, that would be awesome if you made one to create mulitple trees at once, certainly beats doing one at a time XP, i should know, had to do that with a level design assignment a year back.
I have just conceptualised the generator on paper - will type up and post on the forum tomorrow.
ReplyDelete